Wilkie

Village of Wilkie

Vital Statistics

Clan Affiliation Slavery Level
Hansa Full Slavery
Population Metrics Economics
Population: 453 Adults Imports: None
Population Density: 22.43 Adults/Acre Exports: Blackberry Jam
Number of Structures: 241 Famous: High Pay and Wars
Geographic Aspects Infamous: High Pay and Utopian
Size: 20.19 Acres
Walls: Yes Notable Individuals
Gates: 2
Water Access: River
Castle: TBD
Guilds
Blank

Structures

Government
Building District Quantity / Quality
Admin Market 1 (IW) Exceptional: 2
Admin Market 2 (OW) Average: 1
Admin Market 3 (IW) Exceptional: 1, High: 2
Military
Building District Quantity / Quality
None NA None
Public Good
Building District Quantity / Quality
Cemetery Merchant 2 (IW) High: 1
Cistern Merchant 2 (IW) Average: 1
Fountain Market 2 (OW) High: 1
Fountain River (IW) Average: 1
Garden Merchant 2 (IW) Average: 1
Well Gate 1 (IW) High: 1
Well Market 1 (IW) Average: 1
Well Market 3 (IW) High: 1
Residential
Building District Quantity / Quality
House Gate 1 (IW) High: 5
House Gate 2 (IW) High: 3
House Market 1 (IW) High: 1
House Market 2 (OW) Exceptional: 2
House Market 3 (IW) Exceptional: 1
House Merchant 1 (IW) Exceptional: 1, High: 2
House Merchant 2 (IW) Exceptional: 1
House River (IW) Average: 7, Low: 8
Tenement River (IW) Low: 3
Religious
Building District Quantity / Quality
Religious Gate 1 (IW) High: 2
Religious Gate 2 (IW) High: 3
Religious Market 1 (IW) Exceptional: 1, High: 1
Religious Market 2 (OW) Exceptional: 3, High: 1
Religious Market 3 (IW) High: 2
Religious Merchant 1 (IW) Average: 1
Religious Merchant 2 (IW) High: 1
Inns & Taverns
Building District Quantity / Quality
Inn Gate 1 (IW) High: 2, Average: 5
Inn Gate 2 (IW) High: 4, Average: 1
Inn Market 1 (IW) High: 1
Inn Market 2 (OW) High: 2
Inn Merchant 1 (IW) Average: 2
Inn Merchant 2 (IW) Exceptional: 2, High: 1, Average: 1
Inn River (IW) Average: 2, Low: 2
Tavern Gate 1 (IW) High: 4, Average: 3
Tavern Gate 2 (IW) High: 4, Average: 5
Tavern Market 1 (IW) Average: 2
Tavern Market 2 (OW) Exceptional: 2, High: 1, Average: 1
Tavern Market 3 (IW) Exceptional: 2, High: 2, Average: 3
Tavern Merchant 1 (IW) Exceptional: 1, Average: 1
Tavern Merchant 2 (IW) High: 1
Animal
Building District Quantity / Quality
Corral Gate 2 (IW) High: 2
Corral River (IW) High: 3
Stable Gate 1 (IW) High: 2, Average: 1
Stable Gate 2 (IW) High: 4, Average: 2
Stable Market 1 (IW) Exceptional: 1, High: 1
Stable Market 2 (OW) High: 2
Stable Market 3 (IW) High: 1
Stable Merchant 1 (IW) High: 1
Services
Building District Quantity / Quality
Banking House Gate 1 (IW) High: 1
Banking House Gate 2 (IW) High: 1
Bath Gate 1 (IW) High: 1
Bath Market 1 (IW) High: 1
Bath Market 2 (OW) High: 1
Bath Market 3 (IW) Exceptional: 1
Hospital Gate 1 (IW) High: 2
Hospital Gate 2 (IW) High: 5
Hospital Merchant 1 (IW) Exceptional: 1
Hospital Merchant 2 (IW) Exceptional: 1, Average: 1
Mill River (IW) Average: 1
Office: Carpenters Market 2 (OW) High: 1
Office: Livestock Merchants Market 2 (OW) Exceptional: 2
Office: Masons Market 3 (IW) High: 1
Office: Wine Merchants Market 3 (IW) Exceptional: 1
Shops
Building District Quantity / Quality
Shop: Barbers Gate 1 (IW) Average: 1
Shop: Barbers Market 1 (IW) Average: 1
Shop: Barbers Market 2 (OW) High: 1
Shop: Clothiers, Used Market 2 (OW) Exceptional: 1
Shop: Clothiers, Used Market 3 (IW) High: 1
Shop: Drapers Market 1 (IW) High: 1
Shop: Drapers Market 2 (OW) High: 1
Shop: Flowersellers Merchant 1 (IW) High: 1
Shop: Flowersellers Merchant 2 (IW) Average: 1
Shop: Furriers Gate 2 (IW) Average: 1
Shop: Furriers Market 3 (IW) Exceptional: 1
Shop: Grocers Merchant 1 (IW) Exceptional: 1
Shop: Herbalists Market 1 (IW) High: 1
Shop: Launderers Gate 2 (IW) Average: 1
Shop: Launderers Market 1 (IW) High: 1
Shop: Mercers Market 1 (IW) Average: 1
Shop: Mercers Market 3 (IW) Average: 1
Shop: Pawnbroker Market 3 (IW) High: 1
Shop: Prostitutes Market 1 (IW) Exceptional: 1
Shop: Prostitutes Market 2 (OW) Exceptional: 1
Shop: Spice Merchants Merchant 1 (IW) Exceptional: 1
Shop: Tailors Market 3 (IW) Average: 1
Workshops
Building District Quantity / Quality
Workshop: Bakers River (IW) Average: 1
Workshop: Basket Makers Gate 1 (IW) High: 1
Workshop: Blacksmiths River (IW) Average: 1
Workshop: Carpetners River (IW) Average: 1
Workshop: Chandlers Gate 1 (IW) High: 1
Workshop: Chandlers Gate 2 (IW) High: 1
Workshop: Coopers Gate 1 (IW) Average: 1
Workshop: Furniture Makers Gate 1 (IW) High: 1
Workshop: Furniture Makers Gate 2 (IW) High: 1
Workshop: Furniture Makers Merchant 1 (IW) Average: 1
Workshop: Furniture Makers River (IW) Average: 1
Workshop: Furriers Gate 1 (IW) High: 1
Workshop: Glass Makers Gate 2 (IW) High: 1
Workshop: Instrument Makers Gate 1 (IW) High: 1
Workshop: Jewelers Gate 1 (IW) Average: 1
Workshop: Paper/Parchmentmakers Gate 1 (IW) Average: 1
Workshop: Paper/Parchmentmakers Gate 2 (IW) High: 1
Workshop: Pastry Makers Gate 2 (IW) Average: 1
Workshop: Potionmakers Gate 1 (IW) High: 1
Workshop: Scabbard Makers Gate 2 (IW) High: 1
Workshop: Weavers River (IW) Low: 1
Workshop: Woodcarvers Gate 1 (IW) High: 1
Other
Building District Quantity / Quality
Grainery Merchant 1 (IW) High: 1
Grainery Merchant 2 (IW) High: 1
Guild Hall Merchant 2 (IW) Average: 1
Warehouse Gate 1 (IW) High: 2
Warehouse Gate 2 (IW) High: 2
Warehouse Market 1 (IW) High: 7, Average: 3
Warehouse Market 2 (OW) High: 2, Average: 4
Warehouse Market 3 (IW) High: 4, Average: 5
Warehouse Merchant 2 (IW) High: 1, Average: 2

Building quality is noted as such:

  • Exceptional is luxurious, royal, or imperial
  • High is tasteful, ornate, or artistic
  • Average is utilitarian, basic, or normal
  • Low is derelict, condemned, rough, or functional

Professions

Acrobats & Tumblers 0
Advocates (lawyers) 0
Alchemists 0
Apprentices 9
Architects 0
Armorers 0
Artists 1
Astrologers 0
Bakers 1
Bankers 0
Barbers 1
Basket Makers 2
Bathers 1
Beer Merchants 0
Beggers 90
Bellmakers 0
Blacksmiths 2
Bleachers 0
Bookbinders 0
Booksellers 0
Bowyer/Fletchers 0
Brewers 0
Bricklayers 5
Brothel Keepers 0
Buckle Makers 1
Butchers 0
Caravaner 1
Carpenters 2
Cartographers 0
Chandlers 0
Cheese Makers 0
Clergy members 13
Clock Makers 0
Clothiers 0
Clothiers, Used 3
Cobblers 4
Cooks 1
Coopers 0
Copyists 1
Cutlers 0
Dairy sellers 3
Dentists 0
Diplomats 0
Distillers 0
Doctors, Licensed 0
Doctors, Unlicensed 0
Domestic Servants 6
Drapers 2
Duck Farmers 0
Dye Makers 0
Elderly/Infirm 42
Engineers 0
Engravers 0
Fishers 0
Fishmongers 1
Flowersellers

1
Porters 8
Potionmakers 0
Potters 3
Professors 0
Prostitutes 2
Purse Makers 0
Rat Catchers 1
Religious Souvenir Sellers 1
Restaurantiers 0
Retired Adventurers 0
Roofers 0
Rope Makers 0
Rug Makers 0
Saddlers and Spurriers 0
Sage/scholar 0
Sailors 5
Satirists 0
Scabbard Makers 0
Sculptors 0
Servers (taverns, inns, restaurants) 18
Shipmakers 0
Silversmiths 0
Skinners 0
Slaves 2
Soapmakers 2
Spice Merchants 0
Storytellers 0
Students 5
Tailors 3
Tanners 0
Tavern Keepers 3
Tax Collectors 0
Taxidermists 0
Teachers 0
Thieves 5
Tilers 0
Tinkers 3
Tobacco merchants 0
Town Criers 0
Toymakers 0
Traveler 1
Undertakers 0
Vestment Makers 0
Vintner 0
Warehousers 3
Watercarriers 0
Weaponsmiths 0
Weavers 4
Wetnurses 0
Wheelwrights 2
Wine Merchants 0
Woodcarvers 0
Woodsellers 0
Wool Merchants 0
Writers 0
Other 0
Fullers 0
Furniture Makers 5
Furriers 4
Gardeners 0
Girdlers 0
Glass Makers 0
Glaziers 0
Glove Makers 0
Goldsmiths 2
Grain Merchants 0
Grocers 3
Grooms 0
Guards (city & governmental) 6
Guards (private) 13
Guides/touts 1
Haberdashers 1
Harness Makers 0
Hay Merchants 0
Herbalists 0
Historians 0
Housewives & Househusbands 57
Illuminators 0
Inn Keepers 1
Instrument Makers 0
Inventors 0
Jesters 0
Jewelers 2
Jongleurs 0
Journymen 5
Judges 0
Laborers 58
Launderers 3
Leatherworkers 0
Librarians 0
Livestock merchants 3
Locksmiths 0
Magic Merchants 0
Masons 2
Mendicants 0
Mercenaries 6
Mercers 0
Midwives 0
Millers 0
Minstrels 0
Moneychangers 1
Nannies & Governesses 0
Navel Outfitters 0
Officials 3
Pages 3
Painters 0
Paper/Parchmentmakers 1
Pastry Makers 0
Pawnbroker 1
Peddlers 8
Perfumer 0
Plasterers

0

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Wilkie

Blugar's World Belrathius